In the original NES version many jobs have different abilities, as shown in the table below. Sort the table by an attribute to see who excels and who is weak in that attribute.Īt any time during the video game the party needs to include at least one job with healing skills and one or two jobs with good physical attributes. The following table shows the average attribute growth per level in the original (left) and remake (right) version of Final Fantasy 3. Famicom version: they could use every single weapon they were unlocked later, in the deepest level of Forbidden Land Eureka.Įach job has a specific attribute growth.During boss fights, make him throw shurikens from the back row. If his HP get low, equip him with a Blood sword and an Orichalcon knife to absorb enemy HP. Equip the Ninja with a full Crystal Armor set and a Moonring blade, and he can attack with no penalty. Yes they do: throwing one equals 10000 in damage, but says 9999.Īlthough a physical job, the Ninja can stay in the back row. The famous thing people would say is: "Ninjas throw shuriken". Weapon selection is much smaller in the remakes, but most of the weapons with special effects or abilities are still available: swords, daggers, katanas and thrown items. That means: they can just use two weapons at the same time. In the Famicom version Ninjas were known to be able to use every weapon in the game, but still they have just two hands. The Ninja is a good physical fighter, using close and long range weapons. Level 99 Item: Muramasa (agility +10, all other attributes +5).Weapons: Swords, daggers, katanas and thrown items.
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